To get up and running with the MetaHarper Show Tools, rez or wear the box you received when you acquired MST tools. Once you do this it will send you a folder containing all the various tools and then try and delete the box (you don’t need the box anymore). Once you have the MST release folder in your inventory, try the following:
- Go to a place where you can rez objects and leave them out for many hours. Make sure you are not too close to any region boundaries or edges, and that you are about 100m away from other MetaHarper Show Tools users to avoid stepping on each other.
- Find the “MST Venue Centerpoint” object in your show tools folder. Rez this object on the ground. Move it to the exact center of your stage or performance area, and rotate it so that this object points directly towards the audience. It’s best to place it as flush to the stage floor as possible, while still being easy to see. On a real performance stage you would make it transparent so that the audience can’t see it, but for your work area it’s easier to leave the centerpoint visible. You should edit the notecard inside, called “VENUE_CONFIGURATION“. At a minimum, you should customize the venue’s name.
- Next, find the object “MST Performance Engine” in your show tools folder. Rez this object on the ground. Edit the notecard inside “~PACKLIST“, and change the name in the VENUE line to match up with whatever VENUE name you chose you chose in your centerpoint’s notecard from step 2. You should also rename the object with the name of your in-progress or test act.
- Finally, find the object “MST Theater Seat” and rez this somewhere nearby. Edit the “~seatConfig” notecard inside so that the VENUE value matches the one you chose in step 2. This seat it useful for testing scripted camera behavior.
- You have now rezzed everything you need to get started. To get started making a scripted performance, you may now click the MST performance engine you rezzed on the ground and a popup menu will appear. You can use the items in he menu to test and configure rezzing, camera, and choreography timelines. For specific details about how these work and how they can be configured, see the specific sections of documentation on this website or in the notecards provided.